Twiddle the variables to see how the keycap changes! Explanations of each option are provided, as well as some default variables. The easiest and buggiest way to run this program is to boot it up in Thingiverse's Customizer. feel free to open an issue if you find one! Thingiverse Customizer It should be perpetually kept up to date, but there may be some bugs. If you're not technically inclined enough to start programming in OpenSCAD (it's easier than you think), you can look into getting OpenSCAD's customizer working.Ĭustomizer.scad is auto-generated from the other files in this repository due to a quirk with how OpenSCAD shows customizer settings. It is possible to edit this project with an external editor by checking off Design => 'Automatic Reload and Preview' in OpenSCAD.Īll examples below assume you are running the library on your computer with OpenSCAD. For example, this is for a ctrl key on an OEM keyboard: To make your own key, all you need to do is open keys.scad with openSCAD and modify this line: running git clone if you have git, or downloading this zip and extracting the directory should do it. Development snapshots are listed in their own section on the downloads page.Īfter you have openSCAD installed, you need to download the code and run it. I highly recommend installing the development snapshot, as they generally support more features and are relatively stable. It's not very hard!įirst, you'll need OpenSCAD. If you are technically inclined at all, this is definitely the best way to run the code. How to run OpenSCAD Proper (recommended way) I will be backporting bugfixes to the v1 branch, so if you see v1.1.1 or higher, use that instead. If you need the prior version of the code for whatever reason, v1.1.0 is master just before the v2.0.0 merge. If you branched off this repo previously, merging to master will probably break any additions you've made. If you're just starting out, please use master and report any bugs you find. This branch completely rewrote key.scad to be much simpler and faster. Buy me a coffee:, but only if you want to!Īs of February 19th, 2022, the v2.0.0 branch has been merged into master.If you like programming and want to step out of the world of bits and bytes with your creations, this book is certainly the start of an exciting journey of discovery.This library is a keycap and keyset construction library for mechanical keyboards, written in openSCAD. And although it is not a book about 3D printing, you also get some tips on how to make practical models that don't make it too difficult for your 3D printer. What you do get is a thorough explanation of all kinds of tools, including real-life examples that you can definitely use in your own 3D printing projects, such as rounded objects and cut-outs for screws and nuts. So here's a tip: the book provides many details, so read it carefully so you don't get lost, particularly because the author provides narrative and anecdotal summaries. When I got to end of the book, I wondered if I would be able to work with OpenSCAD in a structured way. The author is clearly well experienced with 3D modeling, as is evident from the in-depth explanation in which he often provides very concrete points for attention and solutions. Over the course of the book, he explains how to model some practical objects in OpenSCAD, such as a knob for an oscilloscope, a cloth hanger for the wardrobe and a holder for a soap dispenser. Tam Hanna gives us an intensive insight into this approach in his book Technical Modeling with OpenSCAD (Elektor 2020). OpenSCAD has a different approach: it is not an interactive modeling program, but a kind of 3D compiler that reads a script with code and converts it into a 3D model. For programmers and engineers, these programs provide a way of working that is opposite to their way of thinking. Traditional 3D design programs target designers and artistic minds. You need to learn how to use a 3D design program to make models that you can send to your 3D printer. But designing those objects remains a skill that you will not master overnight. Simplifying the ability to make all kinds of objects yourself.
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